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Showing posts with the label Game Jam

[Unity][Game Jam] Drunken Master

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For the GMTK game jam, we made Drunken Master. The jam theme was to take a game type and to remove one of this core feature (ex: a platformer without jump). Drunken Master is a 2 player fight game in which you can't fight. 2 drunken guys want to fight and each player control a character that try to prevent his friend to fight. If you can't hold your fighter, he will beat the other fighter. If the other fighter is KO, you loose. The game is not finished and bugs are still here, but it's quite expected for a 48h game jam game. Controls Player 1: Hold Q (azerty) or A (qwerty) to prevent fighter to dash Hold Q (azerty) or A (qwerty) +  Z (azerty) or W (qwerty) to prevent fighter to jump S (qwerty and azerty) to prevent fighter to slide Player 2: Hold right arrow to prevent fighter to dash Hold right arrow +  up arrow to prevent fighter to jump down arrow to prevent fighter to slide Preview

[Unity][Game Jam] Pigeon Break

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For the Neon Game Jam #2, we had 40 hours to make Pigeon Break. The idea was to make a runner controlled by Quick Time Events and to play with soda cans. We used a MakeyMakey to connect the cans to the player body. When the player touch a can it sends an input, the QTE keyboard key are so replaced by the cans. Note: the game is compatible with keyboard SDFG keys too. Video Credits Download Pigeon Break Windows

[Unity][Game Jam] Douze Brother

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For the Neon Game Jam , we had 40 hours to make a game. We made Douze Brother on Unity in C#. You are a dictator after a putsch, your population will ask you questions to know how will be the new polity. The goal is to give answers that will convince the population to accept your polity. If you give the bad answer, people will reject it. You can interact with some elements in the background, it will unlock charismatic sentences to say when using the giant screen. The sentences will unlock new dialogs on population. Note: Use the  DouzMarket  to quit the game beautifully Download the game

[GB][Global Game Jam 2018] Dumblin Dungeon

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Dumblin Dungeon is a multiplayer  Game Boy  game we made for the Global Game Jam 2018 . You control a gobelin that must walk on pressure plates in a given order before the timer is reached. If you succeed, the game show you the next pattern and the player that will play this pattern. You have to give him the Game Boy and tell to him the pattern. If one player fail its pattern, the game is over.   We used Retr0 GB , our custom game engine based on GBDK, to develop our game. We used other tools as Game Boy Tile Designer / Game Boy Map Builder and OpenMPT Dumblin Dungeon Team: Kévin Drure (Gameplay / Engine Programmer) Hubert Grossin (Sound Designer / Gameplay Programmer) Fog Ryü (2D Artist / Design) Links Dumblin Dungeon Global Game Jam page Direct Download Link (Game Boy format) Note : the first pattern is A B C D