[Unity][Game Jam] Pigeon Break

For the Neon Game Jam #2, we had 40 hours to make Pigeon Break. The idea was to make a runner controlled by Quick Time Events and to play with soda cans. We used a MakeyMakey to connect the cans to the player body. When the player touch a can it sends an input, the QTE keyboard key are so replaced by the cans.
Note: the game is compatible with keyboard SDFG keys too.

Video


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