[Unity][RTS Project] RTS AI - WIP version


Introduction


During 2 months, my exercise was to make a RTS AI.

The AI had to based on a decision making logic, so it analyzes world state, generating needs, to make objectives to finally have a plan to satisfy the given needs able to lead it to the victory.

The main analysis are:
- Economy (importance of gold recolt)
- Military army composition (which unit type produce to defeat enemy units)
- Military situation (which army is the stronger, attack decision importance , defense decision importance)

How army is managed


Army can be composed by 3 unit type, with a relation as the Rock-Paper-Scissors principle.

How building is managed


Each team own some building slots, that are emplacements where Peons can build a new building.


Screenshots





Video



Controls


- Mouse scroll: zoom / unzoom
- Mouse scroll click: move camera (drag)
- ZSQD / arrow keys: move camera, shift to move faster
- Left click: drag = multi selection rectangle, simple click: select selectable element
- Right click: order selected units to move


Downloads

Comments

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