[Unity] Making a tower defense in 32 hours
Context
Recently I have participated to a custom Game Jam. The rules: 32 hours to make a game on the given theme "7".
So we were in a team composed of 2 gameplay programmers, 3 graphic artists and 1 game designer. After 2 hours spent for a brain storming, we finally found the idea: a tower defense.
The game
The game consists in a cycle of 7 days and 7 nights. At day, you must place and upgrade your defenses. At night, you must survive, but for this you have your defenses built and a tower you can control.
Controls
Left mouse click:
- Day: - Place selected tower
- Night: Fire on the mouse position in the world
Right mouse click:
- Day: Upgrade a tower
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