[Unity] AI - Infiltration
Today I'll show you an Artificial Intelligence exercise inspired of Metal Gear Solid.
AI are structured in 3 phases:
- Sense: environment perception phase, AI check what it can view based on distance of view and field of view, and other things like sounds it can hear.
- Think: decision phase, AI choose the better decision looking data get by the sense phase.
- Act: action phase, AI execute actions given by think phase.
And before a great video, this is the features list, all inspired of my favorite infiltration video game series: Metal Gear Solid.
Features list:
- Player can hide him in a box (no MGS without this awesome feature)
- Player can make noise to attract enemies
- Player can hide corpses
- AI guard can communicate
- AI guard is alerted if it see corpses
- AI guard can ask some reinforcement units if units are missing
- Surveillance camera can communicate if it see player
- Clone: character that can try to infiltrate
Download demo build
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