[UE4][VR] Projet Horla - First Showcase
I'm currently working on a personnal VR project on Unreal Engine 4 . It runs on an Oculus Quest at 72 FPS (as required by Oculus). There is no post process here, I'm using my own lighting model based on an unlit model. Texture are in black and white and thresholded, lights are not Unreal lights but custom lights: I wrote a simple lighting subsystem managing my custom dynamic light sources. Lighting is basically just distance check in the pixel shaders (point lights only, spot light support soon, directional not needed as the game is indoor), shadows are faked. It's rather simple but I don't need to implement more complex/realistic solution, it runs fine on VR mobile hardware, so... let's go !